Nabolos aliens

In this post I wanted to show you a Nabolos, a squat little alien creature that populates the world of Nabulu .

This particular Nabolos will be the main character of our World of Nabulu project. The modelling and rigging was done in Autodesk Maya and the texturing was done in Mudbox.

We wanted to give our alien a wet skin texture, a bit like a snail or a slug, to do that we created a specular paint layer, took a stamp and painted over the head and hands.

We also created a complete facial rig for this character so he can smile, look sad, angry, cruel, crazy…

The next big challenge for our project is too duplicate this Nabolos character and make different variations of him so we can then make our Nabolos town look more lively and real.

Cool Nabolos – BlackthornProd

That’s it for now, come back soon to see how the Nabolos town will look, what space ships the Nabolos will fly in and what adventures our alien characters will get in as they travel the Nabulu world !!! 🙂

Scared Nabolos – BlackthornProd
Evil Nabolos – BlackthornProd

HMS Animation controls !

We have finally completed the rigging system of our characters for the first episode of our Haunted Mansion Series.

The scared wizard, the courageous barbarian and the fluffy midnight bunnies are ready to be animated in our spooky little movie. 😈

For the wizard, we added a stretchy arm feature that will enable us to do cool and funny things with him, as for the barbarian, we did a quick facial rigging system that will enable him to do an angry and sad face !

The bunnies rig was easily done, very soon a video on our YOUTUBE channel will come out, explaining the hole process of how we rigged our cute furry monsters.

Barbarian rig
Barbarian rig- BlackthornProd
Wiz rig
Wizard rig – BlackthornProd
MNB rig
Midnight bunnies rig – BlackthornProd

So that’s it, stay tuned and get exited because lots of really cool and exiting things are coming out on BlackthornProd, tutorials, tips and tricks, our small animated movies and much MUCH more…

Mr Jinxed rig

Hi everyone !!!

Today we are going to show you how we rigged Mr Jinxed in Autodesk Maya so in other words, how we brought are 3rd character to life ! :mrgreen:

The process used to rig the body was similar to our famous BBB so if you are interested, check out our post on UFO Landing #4 : BBB Bones.

This time though we added facial rigging, facial rigging enables us to create different expressions to our character to make him seem more alive. 😆

The technique we used to do this is called BlendShape, we created several faces of MR Jinxed (duplicated) and then we modelled different expressions, evil smile, big grinn, sad face, blink …

Jinxed rig maya mudbox autodesk liam noa gosher blackthornprod
Mr Jinxed – BlackthornProd – control rig
MR Jinxed Bshp
Mr jinxed – facial expressions – BlackthornProd
mrjiixed pose
Mr Jixed – evil smile – BlackthornProd

All in all it was a very fun process, we hardly encountered any problems and the result was great, Mr Jinxed is now ready for animation !!! 🙂