Pumpkin Dash : energy balls !

Pumpkin Dash, our first 3D video game is in process ! After having created the assets and imported them into Unity we have now been busy on importing animation, learning about components, scripting and the like ! We quickly noticed that Unity is a no joke piece of software and that it is going to take a lot of time, practice and patience before we handle this amazing game develoment application ! For now our pumpkin Man character can run around the maze and pick up energy balls, we still have to fix a lot of little bugs, put in place a time trial script and insert some cool halloween audio ! 😈

Pumpkin Dash – Run & energy balls
Maze top
Pumpkin Dash – Maze

PS : for those of you who are interested in learning how to create games, characters and the like I propose you check out my Youtube channel , Digital Tutors or even Unity 3D.com !! 😉


Pumpkin Dash : Assets !

We wanted to show you the cool assets we have created for BlackthornProd’s very first video game : Pumpkin Dash !! We used Autodesk Maya and Mudbox and we are now going to use Unity to assemble all these cool models ! First we have the walls ( simple black stone with some cracks ), we will use these assets to assemble our Maze ! Next we have a strange lopsided human skull and a grinning Jack O Lantern, these cool little props will be placed on the Maze floor to give an extra spooky little Halloween feeling to our game ! And of course we have our character, the Pumpkin Man, up and ready for take off !! We will of course create some stones and rubble to give a more believable feeling to the Maze !

Pumpkin Dash – Skull
Maze wall pieces
Pumpkin Dash – Wall pieces
Jack O
Pumpkin Dash – Jack O Lantern
Jack O render
Pumpkin Dash – Jack O Lantern Render
Sweat Pumpkin bande annonce
Pumpkin Dash – Pumpkin Man

That’s it for this post, stay tuned on BlackthornProd and get very excited because lots of crazy things are coming up !! 🙂

PS : click on the images to get a better view !